About Me

I’m a Master’s student in Informatiks: Games Engineering at the Technical University of Munich (TUM), specializing in serverless computing and GPU resource management. My work lies at the intersection of deep-learning inference frameworks and GPU-accelerated cloud systems, where I focus on building efficient, scalable infrastructures for modern AI applications.

Previously, I worked at the TEE Lab at Huawei Munich Research Center as working student & intern, contributing to projects in system security. My academic journey has led to publications in ICPP and EURO-PAR, our work focuses on developing efficient systems in performance & costs for serverless computing environments, particularly in the areas of auto-scaling and GPU resource allocation.

Beyond research, I’m passionate about game development, techniques in operating system and quantitative trading. I enjoy exploring new technologies, developing games & cloud-based tools, and sharing insights through writing, open-source contributions.